Sunday, August 7, 2011

Station Games! Who's The Real Culprit? Part 2

First things first. I just didn't enjoy looking at the title of my blog so I decided to change it to my original blog title from my old podlogs blog. I like this one better anyways! On to the show!

Last weeks post focused on station games from the dockers view! I borrowed Rixx Javix's opinion on docking up to show that docking side of station games can be useful in turning the tide and making for a  good fight. This week ill be looking at the wiener heads that stay outside waiting for the easy undock kills. Hopefully the Jita hub can help with this view.

Most everyone knows about Jita. If you want something traded, sold, or stolen you go to Jita! Everyone also knows if you have a war dec in progress you don't go to Jita. The main reasons being the hundreds of players in local making it almost impossible of seeing danger before it gets to you and the 30+ people that sit outside every station. These people sit outside stations for 95% of their online time waiting for a war target to undock just to get an easy kill!

Now some people will say the players who dock up when hostiles are around are the ones playing the station games! As Rixx pointed out, while docked they cant be killed. But what about these people that camp the stations? Getting out of a station camp, a good station camp, requires a fast environment loading + either a large docking area or an already set-up quick warp! Cloaking is usually dealt with by ships at the undock area and ceptors and any other fast flyer are easily dealt with by fast locks and webs! Due to the Jita environment, load times are less than desirable on the good days!

Most cases the campers will flood local with pics of ponies, carebears, and anything else they think will cause the locals to come fight!(this happens more so in low and null sec than in the Jita area!) When the pics don't work they taunt with 1v1 challenges or anything to get them to undock including accusing them of station games. Naturally, once docked, the common sense thing to do is stay docked until backup comes or the threat is gone. The good station camps give the undocker little time if any to defend themselves usually due to the alpha from the first cycle that melts most ships, load times limiting chance to turn on any modules, or warp away! Ill refrain from even mentioning bubbles.

So who is exactly playing the station games? Is it the docker who gives no chance of a kill to the camper? Is it the camper who has the sometimes unfair (not my opinion) advantage of no load time, numbers, and tactical placement of ships (optimals for alpha)? IMHO id say its both! Both are responsible for the infamous station games! Yes locals dock because of the hostiles but they don't have to dock! At the same time once docked the campers could go on about their roam for kills that actually require skill! All parties are at fault when it comes to station games!!!

So how is the issue of station games solved? Simple! The campers need to camp a gate or set a trap! At least both sides have time to fight and/or run if need be! Also these dockers can man up and fight! If you have to dock up from ratting, mining, or mission running than your doing it in the wrong system! Do your carebearing with your corp or alliance and not by yourself! Thoughts anyone?

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